MVC, KOF XI, Custom Tag for Ikemen GO
Quote from Guest on February 24, 2026, 4:27 amThank you for your time and hard work. And thank you for sharing this great system!
In the past, I was able to get your tag system working with Ikemen Go Stable. When I tried to install your 13/02/2026 version (default settings) in a clean version of Ikemen Go Nightly 15/12/2025, I couldn't get the tag/switch to work when standing (State 0), not holding forward or back, and after cooldown has finished. I changed config.ini per the instructions.
The following features worked: Assist, Super Assist, Switch on Combo, and Super Switch on Combo. I didn't try the other features as I was only interested in these plus standard tag/switch, using tag teams of 2 characters.
How do I get the standard tag/switch to work?
Thank you for your time and hard work. And thank you for sharing this great system!
In the past, I was able to get your tag system working with Ikemen Go Stable. When I tried to install your 13/02/2026 version (default settings) in a clean version of Ikemen Go Nightly 15/12/2025, I couldn't get the tag/switch to work when standing (State 0), not holding forward or back, and after cooldown has finished. I changed config.ini per the instructions.
The following features worked: Assist, Super Assist, Switch on Combo, and Super Switch on Combo. I didn't try the other features as I was only interested in these plus standard tag/switch, using tag teams of 2 characters.
How do I get the standard tag/switch to work?
Quote from costarica_on_foot on February 13, 2026, 8:04 pmI deleted the other forum by mistake and it seems I cannot recover it. LOL.
Ok, Here we go. For installing instructions and how to customize the tag system visit this page
https://costaricaonfoot.blog/2022/03/18/ikemen-go-how-to-use-orochi-kyos-tag/#If you want to see the features of the TAG. I appreciate if you subscribe!!
https://www.youtube.com/watch?v=7Usk0BmxG14Last patch: Fixed a bug that will not allow players to switch to partner if any of those partners is on cooldown. This is useful for 3vs3, 4vs4 tag files.
If you have any questions, do it below. No registration needed.
Someone asked about how to delete the backgrounds when characters switch.
Using fighter factory open the orochi_kyo_tag_animations.air file and edit the animations sprite group. If you want to avoid warning messages in your Ikemen Go, set the sprites transparent on the animations present on that file.Someone person was receiving error messages regarding a SCTRL called localscale. You did not installed the tag properly buddy. I have not used localscale in years. Also you reported using a file called tagwithsuperpause.zss. Bro that is a very old version of the tag.
I deleted the other forum by mistake and it seems I cannot recover it. LOL.
Ok, Here we go. For installing instructions and how to customize the tag system visit this page
https://costaricaonfoot.blog/2022/03/18/ikemen-go-how-to-use-orochi-kyos-tag/#
If you want to see the features of the TAG. I appreciate if you subscribe!!
Last patch: Fixed a bug that will not allow players to switch to partner if any of those partners is on cooldown. This is useful for 3vs3, 4vs4 tag files.
If you have any questions, do it below. No registration needed.
Someone asked about how to delete the backgrounds when characters switch.
Using fighter factory open the orochi_kyo_tag_animations.air file and edit the animations sprite group. If you want to avoid warning messages in your Ikemen Go, set the sprites transparent on the animations present on that file.
Someone person was receiving error messages regarding a SCTRL called localscale. You did not installed the tag properly buddy. I have not used localscale in years. Also you reported using a file called tagwithsuperpause.zss. Bro that is a very old version of the tag.













