Ikemen Go MVC / KOFXI tag module
Quote from costarica_on_foot on February 2, 2025, 9:33 pmThis is the support forum for the Tag Module
How to install and use it. / Como se instala y usa
https://costaricaonfoot.blog/2022/03/18/ikemen-go-how-to-use-orochi-kyos-tag/
Showcase / Demo del modulo trabajando.
https://www.youtube.com/watch?v=7Usk0BmxG14Support is offered in both Spanish and English. Soporte en Español en Ingles.
Template for posting / Formato para postear.
Name(or nick) / Nombre(o sobrenombre)
Ikemen Go Version / Version de Ikemen Go
Issue / Problema
Expected Behavior / Comportamiento esperado
I highly recommend recording the issue using OBS and uploading it to https://streamable.com . Both are Free. This will help me to understand the problem.
Recomiendo usar OBS para grabar un video mostrando el problema y subir a Streamable.com. Ambos son gratis. Esto me ayudara a entender tu problema y solucionarlo.
This is the support forum for the Tag Module
How to install and use it. / Como se instala y usa
Showcase / Demo del modulo trabajando.
Support is offered in both Spanish and English. Soporte en Español en Ingles.
Template for posting / Formato para postear.
Name(or nick) / Nombre(o sobrenombre)
Ikemen Go Version / Version de Ikemen Go
Issue / Problema
Expected Behavior / Comportamiento esperado
I highly recommend recording the issue using OBS and uploading it to https://streamable.com . Both are Free. This will help me to understand the problem.
Recomiendo usar OBS para grabar un video mostrando el problema y subir a Streamable.com. Ambos son gratis. Esto me ayudara a entender tu problema y solucionarlo.
Quote from costarica_on_foot on February 4, 2025, 8:32 pmFor those having issues with Ikemen Go 0.99 and the tag for that version.
Issue: Assist character enters but never launches an attack.
https://streamable.com/z73i8w
Avoid zoom-out / zoom-in stages, highly zoomed-out stages are causing these issues,
Solutions:
Move to Nightly Ikemen Go and download the Orochi Kyo tag module for Nightly.
Stay on 0.99 Set a fixed zoom on stages, preferably over 0.7.Nightly still has issues with zoomed-out stages under 0.7 but they are less common than in 0.99.
For those having issues with Ikemen Go 0.99 and the tag for that version.
Issue: Assist character enters but never launches an attack.
Avoid zoom-out / zoom-in stages, highly zoomed-out stages are causing these issues,
Solutions:
Move to Nightly Ikemen Go and download the Orochi Kyo tag module for Nightly.
Stay on 0.99 Set a fixed zoom on stages, preferably over 0.7.
Nightly still has issues with zoomed-out stages under 0.7 but they are less common than in 0.99.
Quote from costarica_on_foot on February 6, 2025, 2:54 amNew 02/2025 Patch for 0.99 and Nightly with these bug fixes.
Fixed a bug related to low cooldown time. When cooldown time is low some assist characters won't launch their attacks.
I added new code for characters turning on assists characters. If this gives you issues turn it off, setting the constant “tagTurnSystem = 0”
Fixed a bug related to life recovery going 100% lifebar ignoring redlife.Nuevo parche Febrero 2025.
Arreglado error relacionado con el Cooldown Time. (cuando el cooldown time es muy bajo las asistencias no lanzan sus ataques)
Se agrego mas codigo para evitar que los capitanes de equipo giren dando la cara a asistencias enemigas.
Se arreglo un error relacionado con personajes que descansan llenando toda su barra de vida, ignorando la barra de vida roja.
New 02/2025 Patch for 0.99 and Nightly with these bug fixes.
Fixed a bug related to low cooldown time. When cooldown time is low some assist characters won't launch their attacks.
I added new code for characters turning on assists characters. If this gives you issues turn it off, setting the constant “tagTurnSystem = 0”
Fixed a bug related to life recovery going 100% lifebar ignoring redlife.
Nuevo parche Febrero 2025.
Arreglado error relacionado con el Cooldown Time. (cuando el cooldown time es muy bajo las asistencias no lanzan sus ataques)
Se agrego mas codigo para evitar que los capitanes de equipo giren dando la cara a asistencias enemigas.
Se arreglo un error relacionado con personajes que descansan llenando toda su barra de vida, ignorando la barra de vida roja.
Quote from costarica_on_foot on February 6, 2025, 7:29 pmSomeone reported some SOYSAUCE King of Fighters characters are not working with this or any other tag system.
https://streamable.com/2k0qi0
You can make them work locating the command Helper, a helper used as an input buffer for those chars.
Then add root to any command trigger you could find inside that helper. Command triggers should look like this
trigger1 = root,command = "superAttack" this is just an example.
Algunas personas estan reportando que los personajes King of Fighters de Soysauce no estan trabajando en mi sistema o cualquier otro sistema tag.
Solo tienes que buscar el "command" Helper, un helper que usan esos personajes como un buffer para los inputs.
Dentro de ese helper localiza los trigger "command" y cambialos a "root,command"
Tienen que verse asiTrigger1 = root,command = "superAttack" , esto es solo un ejemplo.
Someone reported some SOYSAUCE King of Fighters characters are not working with this or any other tag system.
You can make them work locating the command Helper, a helper used as an input buffer for those chars.
Then add root to any command trigger you could find inside that helper. Command triggers should look like this
trigger1 = root,command = "superAttack" this is just an example.
Algunas personas estan reportando que los personajes King of Fighters de Soysauce no estan trabajando en mi sistema o cualquier otro sistema tag.
Solo tienes que buscar el "command" Helper, un helper que usan esos personajes como un buffer para los inputs.
Dentro de ese helper localiza los trigger "command" y cambialos a "root,command"
Tienen que verse asi
Trigger1 = root,command = "superAttack" , esto es solo un ejemplo.
Quote from costarica_on_foot on April 15, 2025, 12:59 amThe latest version of the Nightly Build of Ikemen Go got the sctrl tagout{} broken with AI fights. The CPU will face and try to attack dead characters on the screen. A temporary fix was applied until Ikemen Go Devs fixed this.
Parece que la ultima version de Ikemen Go quiebra la IA de los personajes los cuales tratan de atacar personajes muertos en la pantalla. Ya actualice el link en la pagina principal del modulo con un arreglo temporal mientras los desarrolladores investigan y arreglan el asunto.https://streamable.com/lwi1mk
The latest version of the Nightly Build of Ikemen Go got the sctrl tagout{} broken with AI fights. The CPU will face and try to attack dead characters on the screen. A temporary fix was applied until Ikemen Go Devs fixed this.
Parece que la ultima version de Ikemen Go quiebra la IA de los personajes los cuales tratan de atacar personajes muertos en la pantalla. Ya actualice el link en la pagina principal del modulo con un arreglo temporal mientras los desarrolladores investigan y arreglan el asunto.
Quote from costarica_on_foot on May 9, 2025, 3:44 am# Patch May 2025
# Fixed many bugs related to "switch on combo". Sometimes when you try to tag with your partner on combo, they will enter late to the screen and keep running on air.
# Fixed no inputs/attacks/commands with certain characters that use input buffer systems with helpers. JustMorphPointman / Vance / Ikaruga / soysauce buffers included so far.
# You cannot "late cancel" Air Switch anymore. You can only activate Air Switch when active frames(red hitboxes) are present.
# Added a new constant noMeterGainAfterSwitchoncombo, which controls if you want to disable the ability to gain power meter while on "Switch on Combo". Character will only gain meter again after dropping the combo.
# Added a small cooldown in "Switch on Combo". After performing a switch of this type, you'll need to wait 80 frames to perform another one.
# Added new requisites to tag while on combo(switch on combo). You cannot use it if the opponent is on the floor, falling down, or your character is in any super movement state number.
# Updated to latest Ikemen Go Nightly Build as 05/MAY/2025.y 2025Thanks to Pedro Andrade on Discord for reporting all these bugs and helping me figure out what was happening.
Download the tag here.
--- Español---
# Parche mayo 2025
# Muchos arreglos para cuando cambias de personaje durante un combo. A veces los personajes no salen o salen y se quedan en el aire.
# Arreglado algunos personajes que no lanzan ataques con mi sistema de tag. JustMorphPointman / Vance / Ikaruga / soysauce buffers incluidos hasta ahora.
# No puedes cancelar tarde despues de un golpe en el aire para el "Tag en el Aire"
# Agregado una nueva constante MeterGainAfterSwitchoncombo, puedes decidir si quieres que los personajes ganen barra durante un combo que se empezo con un "tag en combo".
# Se agrego un retraso al "tag en combo" ya que antes se podia hacer muy rapido, inclusive antes de que el personaje que venia entrando lanzara algun golpe.
# Mas requisitos para el "tag en combo", no puedes hacer tag en combo a personajes que estan cayendo, que estan en el suelo o si hace un super especial.
# Actualizado a la ultima version Nightly de Ikemen Go en Mayo del 2025Gracias a Pedro Andrade en Discord por reportar estos bugs y ayudarme a resolverlos.
Descarga el tag aqui.
I hope this bug is gone for good with this patch. Espero este bug ya no este mas.
https://streamable.com/yerb3dAdded a cooldown on switch on combo because of this. Se agrego un retraso al tag en combo por esta situacion.
https://streamable.com/gzdu7mThis is the new noMeterGainAfterSwitchoncombo constant in action. No meter gain if you are in the middle of a combo started while tagging in combo. This is turned off by default, turn it on in the orochi_kyo_tag_constants.const
Este es la nueva constante noMeterGainAfterSwitchoncombo en accion. No ganas barra si estas en un combo que se comenzo con un "tag en combo". Esto esta apagado por defecto, enciendolo en el archivo orochi_kyo_tag_constants.consthttps://streamable.com/guxd3x
# Patch May 2025
# Fixed many bugs related to "switch on combo". Sometimes when you try to tag with your partner on combo, they will enter late to the screen and keep running on air.
# Fixed no inputs/attacks/commands with certain characters that use input buffer systems with helpers. JustMorphPointman / Vance / Ikaruga / soysauce buffers included so far.
# You cannot "late cancel" Air Switch anymore. You can only activate Air Switch when active frames(red hitboxes) are present.
# Added a new constant noMeterGainAfterSwitchoncombo, which controls if you want to disable the ability to gain power meter while on "Switch on Combo". Character will only gain meter again after dropping the combo.
# Added a small cooldown in "Switch on Combo". After performing a switch of this type, you'll need to wait 80 frames to perform another one.
# Added new requisites to tag while on combo(switch on combo). You cannot use it if the opponent is on the floor, falling down, or your character is in any super movement state number.
# Updated to latest Ikemen Go Nightly Build as 05/MAY/2025.y 2025
Thanks to Pedro Andrade on Discord for reporting all these bugs and helping me figure out what was happening.
Download the tag here.
--- Español---
# Parche mayo 2025
# Muchos arreglos para cuando cambias de personaje durante un combo. A veces los personajes no salen o salen y se quedan en el aire.
# Arreglado algunos personajes que no lanzan ataques con mi sistema de tag. JustMorphPointman / Vance / Ikaruga / soysauce buffers incluidos hasta ahora.
# No puedes cancelar tarde despues de un golpe en el aire para el "Tag en el Aire"
# Agregado una nueva constante MeterGainAfterSwitchoncombo, puedes decidir si quieres que los personajes ganen barra durante un combo que se empezo con un "tag en combo".
# Se agrego un retraso al "tag en combo" ya que antes se podia hacer muy rapido, inclusive antes de que el personaje que venia entrando lanzara algun golpe.
# Mas requisitos para el "tag en combo", no puedes hacer tag en combo a personajes que estan cayendo, que estan en el suelo o si hace un super especial.
# Actualizado a la ultima version Nightly de Ikemen Go en Mayo del 2025
Gracias a Pedro Andrade en Discord por reportar estos bugs y ayudarme a resolverlos.
Descarga el tag aqui.
I hope this bug is gone for good with this patch. Espero este bug ya no este mas.
Added a cooldown on switch on combo because of this. Se agrego un retraso al tag en combo por esta situacion.
This is the new noMeterGainAfterSwitchoncombo constant in action. No meter gain if you are in the middle of a combo started while tagging in combo. This is turned off by default, turn it on in the orochi_kyo_tag_constants.const
Este es la nueva constante noMeterGainAfterSwitchoncombo en accion. No ganas barra si estas en un combo que se comenzo con un "tag en combo". Esto esta apagado por defecto, enciendolo en el archivo orochi_kyo_tag_constants.const